Characters of Geba

The people of Geba across six thousand years, from the founding of the Empire to the modern era, grouped by the era of their greatest influence. Choose an entry, or search.

Characters

Before the Chronicle

Early Dominion

Imperial Conquest

Absolute Expansion

Early Stagnation

Late Conquest

The Fracture

Warlord Eras

Modern Geba

Anetharsurevoha Asaetherund Assault-Scout, Asaetherund Ash Kota Assault-Class Warlord Bol Relayman Brena Jerhit Matriarch of the Jerhit Syndicate The Bryion Triplets Rhaoken, Ren, and Raoh Varen'Kayeb Kal'vashir The Strong Farmer Daer Jerhit The Syndicate’s Anchor Ehmia Relayman Forz Relayman Getrin Desmoor The Friendly Armsman Hustis Relayman Iera Jerhit The Cannibal Twin, The Thazvaar Scourge Ioe Jerhit The Kela Guardian Kael'Varek Dahn Citizen of Lira Kayen'Shetan Insan Intercontinental Fence Kwe Vyrchai Festival Combatant Lux Notera The Glow Oseriumuulsaeth Asaetherund Assault-Scout, Asaetherund The Red Raptor Legendary Sepka Chlad The Tactician of the Cliffs Seran Kalver Citizen of Lira Sombat Saodaw The Silent Instructor, The Wiry Yuvaar Sxiseen Wuudo Retired Champion Tour Racer, Vehicle Seller Tae Katasung The Unbroken Talin Buurgech New Emperor's Wrath Texen Berihaal Baby Thaloryn'Butoa Wensi Citizen of Lira Tharyn’Deine Kel Frost Sentinel Operator Therik'Deia Betruga Elected Representative of the Greater Unbound Theta Khatan Field Stabilizer Tolin Ruul The Hinge Pilot Tor'Kael Var Frost Sentinel Descendant Tsexic Raad Poet Txeiha Relayman Tyrun’Bogan Vaer Relay Ops Mentor Vaok'Aurena Assault-Class Engineered Operative Vaok'Ace of Boagria Varen'Hela Aravel Independent Contractor Varen'Nola Close-Quarters Scatterman Varen'Samyl Venar Master Contractor, Shadow Operative Lineage Velk'Phareon Daer Arch-Theorist of the Church of the Infinite Maw Venar'Toraad Representative of the Covenant of Advancement Vesindra Vaer The Voice of Eclipsed Soul Vohk’tirrel Scout-Class Engineered and Companion to Zairen Vaul Yelidra Veykar The Bloom Yui Jersuul Jersuul the Ghost Zairen Vaul Founder of the Church of the Infinite Maw Tsentxa Mendaax Relay Engineer Solun'Aylin Ehmak Tactician-Class Contractor Vaok'Auevo Scagitar Assault-Class Contractor Brannok'Beribo Furen Assault-Class Contractor Karesh'Vin Panopin Scout-Class Contractor Karesh'Hemy Sentinelhound
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Vaok'Aurena

Assault-Class Engineered Operative

Era
Modern Geba
Origin
Karesh countryside
Affiliation
Independent
Age
102
Height
7'6"
Weight
390 lbs

Vaok’Aurena was an Assault-Class Engineered operative, far older than her unlined face suggested, whose strength and endurance were relics of the brutal Warlord Eras she fought through. Loud, easy, and useful in demeanor, she carried herself without pretense, treated like any natural-born despite her obvious Engineered traits, immense size, speed, and indifference to weight, that made her invaluable in inland ops during the Energy Wars.

Paired with heavy-weapons and explosives specialist Tharyn’Deine Kel, a Frost Sentinel hybrid whose father was Assault-Class, Aurena's absurd strength kept their array system mobile under load, freeing him to haul charges, tools, and detonators without sacrificing coordination. Their advance was inhumanly fast for what they carried, still slower than most teams, but methodical and unbreakable, leveling obstacles when paths stayed shut and air support failed; she often went without a vest, slinging a Garnath bolt rifle on her back while handing off ammo harnesses mid-fight.

The pair's most impactful action was the total destruction of a private syndicate relay transmitting Solarn’s movement data, pinning a line in place for months until supplies made defense impossible. Though destroying a relay on Geba was treated as something close to sacrilege, resulting in withheld payment as they breached the very asset in their security contract, they weren’t prosecuted, as the tactical need cleared the way for Solarn to replace it with a new public relay, expanding enforceable borders and allowing safe citizen clearings with reliable emergency transmission.

Their operational rule stayed simple: anchor the line, feed the array, place charges, and grind a passage no enemy survives.