Continents of Geba

The planet itself, shown below by default. Choose a continent above to explore further, or return to Geba any time.

Geba

The Imperial Heartland

Coastal Thazvaar

New Geba

Inland Thazvaar

The Unsolvable Problem

Berinu

The Beautiful South

Berinu Islands

The Naval Bastion

Jeyrha

The Green Jewel

Ngorrhal

The Sentinel Range

Kela

The Northern Polar Land

Yuvaar

The Unconquered Island

Manalheim

The Untouched Abundance

Ukhaalstaag

The Frozen Reach

Saethera

The Luminous South

Seravaar

The Peaceful Shore

The Uncharted

The Forbidden Mass
Seas & Oceans
Kelan Ocean The Frozen Sea The Uncharted Deep Beyond All Sounding The Uncharted Sea The Measured Abyss Tharyn's Rest The Sea That Carries a Name Geban Sea The Sea at the Center Ngorrhal Ocean The Cold West Water Maor's Passage The Crossroads Channel Old Dominion Sea The Naval Water Saetheran Ocean The Luminous Water Manalheim Ocean The Warm Water The Lost Currents Where the Wind Takes You Teytan Coast The Teytan Territorial Waters
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Manalheim

The Untouched Abundance

Size
~65 million km²
Population
~4 million
Demographics
Unmeasurable; the population is too small and too transient
Capital
None; sparse, mobile settlements around springs and terraces
Climate
Steady volcanic warmth with constant rain, held even the year round by Saethern's glow along the southern edge
Terrain
Ash plains and geothermal terraces that grow lush, fast biomes; nature reclaims any structure almost as fast as it rises
Relay Coverage
Temporary outposts only
Neighbors
East of Inland Thazvaar, west of Ngorrhal, south of Jeyrha; two separate volcanic islands
Waters
Manalheim Ocean, surrounding

Manalheim is an independent volcanic continent of steady warmth and regenerative abundance, where low-intensity eruptions enrich the soil rather than destroy it and constant rain feeds lush, fast-growing biomes. Its sparse, mobile settlements cluster around springs and terraces in harmony with the geothermal cycles, and many who come to Manalheim simply stay. Elective absorption, personnel who arrive on assignment and choose never to return, is common enough to have earned its own name.

Mapped by the Kazo Reyjuul and Huyasa Sers expedition during the Imperial Conquest, it was never truly settled because nature will not allow it. The land takes back infrastructure almost immediately, and nothing beyond small outposts can hold without a super-spine that cannot be built in the modern era. Manalheim Minor, the smaller island, is kept deliberately wild for the Hunting Games.

Temperament & Belief

There is little doctrine here and less politics, only a handful of people living close to a generous land and preferring it to everything they left behind. Manalheim keeps no faith of its own and answers no centralization broadcast.

The abundance and the autonomy are the whole belief, and the continent's quiet argument is simply this: it is possible to walk away from the Energy Wars and the syndicates entirely, and to be happy having done it.

Cities & Landmarks

Manalheimthe larger island

The larger island is home to several research outposts studying an ecology so aggressive it takes back anything left standing. It is an explosive volcanic paradise of ash-enriched greenery, geothermal steam, and terraced springs, with small hardened stations that the jungle is always on the verge of swallowing. People come to study it and end up staying in it.

Manalheim Minorthe wild reach

Manalheim Minor is a smaller, separate island holding an isolated pocket of Ngorrhali, mountain-descended giants kept far from the Sentinel Range on warm volcanic ground, living deliberately apart. It is also the site of temporary outposts for the Hunting Games. Primal wilderness with a small, physically massive people at the edge of it, lush and warm and remote.