Continents of Geba

The planet itself, shown below by default. Choose a continent above to explore further, or return to Geba any time.

Geba

The Imperial Heartland

Coastal Thazvaar

New Geba

Inland Thazvaar

The Unsolvable Problem

Berinu

The Beautiful South

Berinu Islands

The Naval Bastion

Jeyrha

The Green Jewel

Ngorrhal

The Sentinel Range

Kela

The Northern Polar Land

Yuvaar

The Unconquered Island

Manalheim

The Untouched Abundance

Ukhaalstaag

The Frozen Reach

Saethera

The Luminous South

Seravaar

The Peaceful Shore

The Uncharted

The Forbidden Mass
Seas & Oceans
Kelan Ocean The Frozen Sea The Uncharted Deep Beyond All Sounding The Uncharted Sea The Measured Abyss Tharyn's Rest The Sea That Carries a Name Geban Sea The Sea at the Center Ngorrhal Ocean The Cold West Water Maor's Passage The Crossroads Channel Old Dominion Sea The Naval Water Saetheran Ocean The Luminous Water Manalheim Ocean The Warm Water The Lost Currents Where the Wind Takes You Teytan Coast The Teytan Territorial Waters
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The Uncharted

The Forbidden Mass

Size
~72 billion km², larger than every other continent combined, many times over
Population
0
Demographics
None
Capital
None; entry forbidden by imperial doctrine
Climate
Coastal edges swing between roughly -90°C (-130°F) and 120°C (248°F) within hours; the interior is unknown
Terrain
Extreme geological volatility, stratospheric peaks over 60 km, the tallest on the planet, and shifting fissures; the interior utterly unexplored
Relay Coverage
None
Neighbors
Wraps the world across the north, the entire east, and the southwest edge; joined by land to Kela and Saethera
Waters
The Uncharted Deep along the northern edge by Kela and the Teytan Coast, the Uncharted Sea off the eastern coast, and the Geban Sea to the northwest

The Uncharted is Geba's colossal final frontier, a single landmass larger than all the others combined by many magnitudes, a realm of extreme geological volatility with stratospheric peaks over sixty kilometers high and shifting fissures. Its coastal edges swing between unexplained extremes of cold and heat within hours, its interior has never been explored, no permanent human presence has ever held there, and imperial doctrine forbids entry outright.

Titan-scale predators are known only from sightings elsewhere, and when hunted they invariably flee toward the Uncharted. All navigation and electronics fail on approaching too close, and pilots call that failure the last warning to turn back. Ioe Jerhit's failed expedition remains the only documented attempt where a team returned at all. The continent connects to the rest of the planet through more than coastline: land borders with Kela and Saethera, and canyons in deep Inland Thazvaar thought to lead to it through subterranean caverns.

Temperament & Belief

There are no people here and so no belief, only the question the Uncharted poses to everyone else. To imperial doctrine it is forbidden ground. To the Covenant of Advancement and the whole argument for expansion, it is the next and final frontier, the thing humanity must eventually cross or stagnate against.

To the pilots who fly its edges it is simpler than any of that: it is the place you do not go, the horizon predators run toward, the last line on every map and the one no one has crossed.

The final warning. All navigation and electronics fail on approaching the Uncharted too closely, and pilots treat that failure as the last sign to turn back before it is too late. Titan predators, when hunted, flee toward it. No expedition but one has ever returned, and imperial doctrine forbids the attempt.
Cities & Landmarks

Varethisthe only lasting outpost

Varethis is humanity's furthest permanent toehold, the single lasting outpost ever established on technically-Uncharted ground, set in the far north near the Kela land bridge and carrying the imperial Varethis name. Everyone working the great modern efforts to reach the Uncharted, Ioe Jerhit's operations and the Covenant's alike, has passed through it. It is where navigation and electronics begin to fail, the staging ground for the crossing, and the last stop before the place from which no expedition has ever returned.