Continents of Geba

The planet itself, shown below by default. Choose a continent above to explore further, or return to Geba any time.

Geba

The Imperial Heartland

Coastal Thazvaar

New Geba

Inland Thazvaar

The Unsolvable Problem

Berinu

The Beautiful South

Berinu Islands

The Naval Bastion

Jeyrha

The Green Jewel

Ngorrhal

The Sentinel Range

Kela

The Northern Polar Land

Yuvaar

The Unconquered Island

Manalheim

The Untouched Abundance

Ukhaalstaag

The Frozen Reach

Saethera

The Luminous South

Seravaar

The Peaceful Shore

The Uncharted

The Forbidden Mass
Seas & Oceans
Kelan Ocean The Frozen Sea The Uncharted Deep Beyond All Sounding The Uncharted Sea The Measured Abyss Tharyn's Rest The Sea That Carries a Name Geban Sea The Sea at the Center Ngorrhal Ocean The Cold West Water Maor's Passage The Crossroads Channel Old Dominion Sea The Naval Water Saetheran Ocean The Luminous Water Manalheim Ocean The Warm Water The Lost Currents Where the Wind Takes You Teytan Coast The Teytan Territorial Waters
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Saethera

The Luminous South

Size
~180 million km²
Population
~600,000
Demographics
Unmeasurable
Capital
None; small Scout-Class communities and a few northern outposts
Climate
Perpetual silver twilight, roughly 10°C (50°F) to 25°C (77°F), constant warmth from Saethern, never fully dark and never changing
Terrain
Bioluminescent fungal forests and vast moss oceans; light-reactive flora and aggressive fauna
Relay Coverage
Minimal, limited to northern coast outposts
Neighbors
The southern polar region beneath Saethern; one of two landmasses bordering the Uncharted
Waters
Saethera Ocean north, Uncharted Deep south

Saethera is the planet's southernmost biome, locked beneath the unmoving silver gaze of Saethern in perpetual twilight. Bioluminescent fungal forests and vast moss oceans dominate its lowlands, thriving in constant warmth with light-reactive flora and fauna aggressive enough to devour outposts and repel settlement. The Empire never conquered it. Expeditions vanish and patrols fail, and only Scout-Class Engineered, with Assault-Class companions, can form the small self-sustaining communities that survive here long term.

It is one of only two landmasses joined to the Uncharted by land, but unlike Kela its environment will kill anyone who tries to approach that border. Saethern's permanent light produces conditions found nowhere else: constant illumination with no day and no night, steady warmth at a polar latitude, and growth patterns that respond to the silver light in ways no one has ever fully understood.

Temperament & Belief

The few who live here are Scout-Class Engineered and the Assault-Class who guard them, the only humans the land will keep. Saethera holds no politics and no reformist broadcasts.

It holds doctrine instead. Southern faith reveres it as the luminous edge of He Who Allows, a sacred frontier of untamed creation, and to the rest of the planet it is simply a place that does not want people and has the biology to enforce the refusal.

The fixed light. Saethern never moves, and so Saethera never darkens. Constant silver light at a polar latitude produces the one region on Geba whose illumination truly never changes, no dawn and no night, and biology here grows toward that light in shapes found nowhere else on the planet. It is beautiful, and it does not want you.
Cities & Landmarks

The Scout Communitiesthe only humans the land keeps

Saethera has no cities. It has small self-sustaining Scout-Class settlements in the interior and a handful of imperial outposts clinging to the northern coast near the Berinu Islands, and nothing else that lasts. Under Saethern's fixed silver light the fungal forests and moss oceans glow, alien and sacred, revered in southern doctrine as the very edge of He Who Allows, a place a Scout can call home and almost no one else can survive.