Continents of Geba

The planet itself, shown below by default. Choose a continent above to explore further, or return to Geba any time.

Geba

The Imperial Heartland

Coastal Thazvaar

New Geba

Inland Thazvaar

The Unsolvable Problem

Berinu

The Beautiful South

Berinu Islands

The Naval Bastion

Jeyrha

The Green Jewel

Ngorrhal

The Sentinel Range

Kela

The Northern Polar Land

Yuvaar

The Unconquered Island

Manalheim

The Untouched Abundance

Ukhaalstaag

The Frozen Reach

Saethera

The Luminous South

Seravaar

The Peaceful Shore

The Uncharted

The Forbidden Mass
Seas & Oceans
Kelan Ocean The Frozen Sea The Uncharted Deep Beyond All Sounding The Uncharted Sea The Measured Abyss Tharyn's Rest The Sea That Carries a Name Geban Sea The Sea at the Center Ngorrhal Ocean The Cold West Water Maor's Passage The Crossroads Channel Old Dominion Sea The Naval Water Saetheran Ocean The Luminous Water Manalheim Ocean The Warm Water The Lost Currents Where the Wind Takes You Teytan Coast The Teytan Territorial Waters

Planet Geba

The Failed Star, the Parent of Children

Radius
88,971 km
Surface Area
~99.5 billion km²
Children
Three Child stars, Izhara, Zhaerys, and Saethern, orbiting in a stabilized braid
Day
32 imperial hours, set by Izhara's passage over Karesh
Year
520 days, 16 months alternating 33 and 32 days
Population
~71 billion
Continents
11 inhabited, plus the Uncharted
Atmosphere
Dense air to ~20 km, breathable for adapted peoples to ~30 km, high flight above ~70 km; upper limit never measured

Geba is a brown dwarf, a body that gathered enough mass to compress its core but never crossed into sustained fusion: a failed star turned into a world that is over 117 billion years old according to the accounts of Eira Vey. Its radius of 88,971 km gives it a surface of roughly 99.5 billion square kilometers, of which the eleven inhabited continents together account for less than a tenth, while the Uncharted alone covers more than seventy percent. The conditions that made any of it survivable were engineered by the Velcrith over an unknown span, long before biological life ever touched the surface.

Three Child stars orbit it in a stabilized braid, and nearly everything about daily life on Geba follows from them. There is no global day and night. Light here is regional and geometric, decided by where a place sits beneath the three shifting paths, which is why two regions at the same hour can stand in searing brightness and dim cold at once. The relay network is the only reason a civilization of seventy-one billion, spread across these distances, functions at all.

Gravity

An unmodified brown dwarf of this size would crush anything alive under gravity dozens of times past what a body can survive. The Velcrith restructured the interior, converting the dense core into graduated density shells and pushing mass outward, lowering surface gravity without shrinking the world. The three Child stars help hold it to a livable weight: their combined tidal pull draws outward on the upper layers in a pattern that shifts as they move, so gravity is not even uniform, running lighter on coasts and low ground than in the deep continental interiors.

The result is elevated but survivable, and every population on Geba carries denser bone, thicker muscle, and more efficient hearts than a gentler world would ever demand, with the Ngorrhali of the stratospheric passes at the far end of that adaptation.

Atmosphere

Geba's sky is as outsized as the world beneath it. The tidal pull of the Children that eases surface gravity also lifts the upper air and holds it far higher than gravity alone would allow. Weather and nearly all life stay within the first twenty kilometers or so. Adapted peoples still breathe at around thirty, the height of the highest inhabited passes of Ngorrhal, and high flight begins near seventy, above every surveyed summit.

No one knows where the sky ends. Modern instruments have read air past a thousand kilometers without finding its edge, and every attempt to leave the planet has failed. With a circuit close to 559,000 kilometers, Geba turns speeds that would be extreme anywhere else into ordinary travel, and its airships cross continents at thousands of kilometers an hour.

The Braid and the Light

Izhara, white-blue and closest, drives the 32-hour day and the storm systems. Zhaerys, orange-red and slower, steadies the seasons, and where its plane overlaps Izhara's the doubled light scorches the ground beneath. Saethern, silver and fixed above the south pole, never sets in the far south and sinks toward the horizon as you travel north until it vanishes entirely.

Some regions live in perpetual twilight, others cycle through overlapping colors as different stars pass overhead, and every continent in this codex carries an illumination as distinct as its climate. It is why the continents below run from the scorching deep inland to the frozen 60-below reach of Ukhaalstaag, each one set less by latitude than by which stars stand over it.

Scale

The Geba continent, the center of civilization for six thousand years, is the smallest inhabited landmass at about fourteen million square kilometers, while the single Thazvaar mass, the largest inhabited continent, runs near five billion. The Uncharted dwarfs them all at over seventy-two billion. The highest surveyed peak reaches approximately 48 km in Ngorrhal, though the mountains of the Uncharted exceed 60 km and are the tallest on the planet. The oceans average past sixty kilometers deep, and the deepest surveyed trenches fall beyond three hundred, far past the reach of any technology that exists.

Peoples and Life

Every human line on Geba, Geban, Thazvaari, Yuvaari, Ngorrhali, Jeyrhan, Berinese, Kelan, Ukhaal Walker, and Neron, is a product of regional adaptation to Geba's extremes. Its fauna runs from the goldenwings of Yuvaar to the titanbirds and the burrowing behemoths, and its flora grows toward the planet's shifting light in forms found on no other world, because there is no other world quite like this one. Choose a continent above to begin.