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VESSELBORN — Ioe Jerhit

Ioe Jerhit

Alias: The Kela Guardian, The Reluctant Tracker
Era: Modern Geba
Affiliation: Independent Mercenary Groups (Founder)

Ioe Jerhit, the younger brother of Brena Jerhit and twin to Iera Jerhit, rejected the criminal life of the Jerhit Syndicate and the Geban underworld. Leaving inland Thazvaar, he invested his inherited fortune to establish small mercenary groups based in Kela, dedicated to escorting settlers and researchers through hostile regions and protecting them from predators, pirates, and syndicate raiders. His operations specialized in hunting wanted criminals across Geba, particularly tracking fugitives to remote areas like inland Thazvaar.

Following a failed expedition to the Permanently Uncharted Continent, Ioe adopted controversial tactics, kidnapping skilled engineers and forcibly relocating them to Kela to develop technologies for surviving the Uncharted’s extreme conditions. Despite their captivity, these engineers were exceptionally well-paid and protected, housed in fortified compounds with unparalleled security. Ioe coerced many to his cause by relocating their families to private clearings, providing them with abundant resources and luxury to ensure loyalty. For those without families, unconvinced by wealth, he appealed to their ambition, arguing that the Uncharted represented Geba’s true final frontier, where survival technologies could unlock endless possibilities for innovation and exploration.

His methods, while echoing syndicate coercion, were driven by a vision of conquering the unknown, blurring the line between protector and captor in Geba’s post-warlord landscape.

Legacy

Founded Kela-based mercenary groups to safeguard settlers and researchers in hostile biomes, ensuring safe passage and exploration.

Excelled in global criminal hunts, tracking fugitives to inaccessible regions like inland Thazvaar with unmatched precision.

Rejected syndicate heritage, redirecting family wealth into independent operations outside the Geban underworld.

Kidnapped engineers for Uncharted survival tech, offering high pay and protection but denying freedom, mirroring syndicate tactics.

Secured loyalty by relocating engineers’ families to private clearings with abundant resources, or inspiring ambition with visions of the Uncharted’s potential.

Symbol of conflicted idealism, balancing protective intent with coercive methods, advancing exploration while echoing Thazvaari ruthlessness.

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.