Overview
The bounty system operates through the same relay infrastructure as the Solarn Contractor Registry, meaning any bounty posted anywhere on the planet is visible from any relay-connected board or personal transmitter. For the broader legal framework within which the bounty system operates, see Geban Law.
It does not share the registry's qualification structure. The contractor registry has tiers, visibility restrictions, and requirement gates that prevent unqualified operators from accepting dangerous contracts. The bounty system has none of this. Anyone can view any bounty. Anyone can accept any bounty. There is no evaluation, no minimum tier, no screening of any kind. A Tier 2 Master Contractor and a civilian farmer who has never held a weapon see the same board and have the same legal authority to pursue the same target.Posting Requirements
A bounty can be posted by any entity with access to the relay system: clearing legal systems, territorial governments, capitals, manufactories, and in the case of syndicate ledgers, criminal organizations operating on private relays. The only requirement for posting is a detailed physical description and at least one clear photograph of the offender. On a planet of seventy-one billion people, visual confirmation is the only mechanism that prevents mistaken captures. Without the photograph, the bounty cannot be posted. This single requirement is the closest thing the system has to a safeguard.
Who Takes Bounties
Bounty hunters are not a separate profession with their own classification. Most bounty work is done by contractors who are between active contracts and choose to pursue bounties to maintain income or fill gaps between assignments. But the system does not require a person to be a registered contractor. Civilians who have never entered the contractor registry can accept and pursue bounties with the same legal authority as a Tier 3 Elite.
Some people are professional bounty hunters who have made it their primary occupation but might be Tier 8 or Tier 9 on the contractor registry because they never entered that type of work. They may be extremely effective at tracking and capturing people while having no formal combat record in the registry at all. The contractor registry is a reflection of professional contracting history. The bounty system has no equivalent reflection for the people who use it, which means there is no way to know whether the person pursuing a bounty has done it a thousand times or is attempting it for the first time.
Risk Designations
Bounties carry risk designations based on the severity of the original offense and the assessed danger of pursuing the target. These designations do not restrict who can accept the bounty. They exist as information only.
Offense Classification
The following represents the general baseline for how offenses are classified when a bounty is initially posted. The risk designation at posting reflects the severity of the original crime. Escalation occurs when time, evasion, and failed capture attempts push the designation upward regardless of what the original offense was.
What Causes Escalation
A bounty does not stay at its original designation forever if the target remains uncaptured. Escalation is driven by a combination of factors, and the more of these factors that accumulate, the faster the designation climbs.
Bounty payouts increase over time when a target is not captured, but the rate of increase depends on the severity of the original offense. Minor offenses are capped. A bounty posted for livestock theft or petty fraud may increase slightly over the years but it will never run away from the crime that created it. The system is designed to prevent a forty-year-old property crime from outpacing a recent murder bounty. Serious offenses, particularly those classified at High or above, escalate without limit for as long as the target remains uncaptured. The longer a dangerous person evades capture, the more the system rewards whoever can bring them in. At the Extreme and Absolute levels, payouts can reach amounts that are disconnected from anything the original crime would suggest, reflecting not the severity of what the target did but the accumulated cost of failing to catch them.
Capture Rules by Risk Level
At Low and Standard designations, hunters are encouraged to bring targets back alive, and the payout for a live return is significantly higher than for a dead one. The system at these levels is designed to prioritize retrieval over elimination because the offenses involved do not warrant death and the posting jurisdictions generally want the person returned for proceedings rather than removed permanently. Most professional bounty hunters working at these levels build their reputation on live captures because the varens are better and the work is sustainable.
At High and above, the bounty becomes dead or alive as a literal standard. The payout is the same regardless of the target's condition upon return unless the posting entity has specifically designated the bounty as alive-only, which occurs when the target's crimes were severe enough that the jurisdiction demands a public trial, when the target possesses information that cannot be recovered from a body, or when the posting entity needs the target for purposes not stated on the bounty. Alive-only bounties at these levels pay significantly more than the standard dead-or-alive version, and the payout is forfeited entirely if the target is returned dead.
Once a bounty reaches the High designation, a practical shift occurs in how local authorities across the planet respond to hunters operating in their jurisdiction. Regardless of whether the local clearing recognizes the original offense as a crime, authorities will generally allow the hunter to take the target so long as there is no collateral damage and none of the local clearing's own laws are broken in the process. This is not codified anywhere. It is a pragmatic understanding that a person carrying a High or above designation is dangerous enough that no clearing wants them present any longer than necessary, regardless of whether the specific thing they did would be considered criminal locally. The jurisdiction problem that makes Low and Standard bounties so complicated largely disappears at the higher risk levels because the people involved are dangerous enough that cooperation becomes the path of least resistance for everyone.
The Wanted Ledger
The active ledger at any given time is extremely diverse. The range of people wanted on this planet spans from petty thieves who stole from a farmstead clearing and fled to the next territory, to individuals whose actions during the Warlord Eras constitute one of the most extreme accusations a person can face on Geba. Airship thieves, financial fraudsters, smugglers, poachers, substance traffickers, deserters, vigilantes, syndicate operators, and war criminals all occupy the same system, visible on the same boards, accessible to the same unfiltered pool of hunters.
Some individuals carry multiple bounties at different values in different regions for different offenses. Some are wanted by governments and syndicates simultaneously at payouts that tell entirely different stories about what each entity actually wants.
Syndicate Ledgers
The syndicate ledgers are separate from the public bounty system and operate on private relays. They are more complex and more dangerous than anything on the public boards. The Jerhit Syndicate, the Teytan, and other criminal organizations post bounties on warlord strongmen, pirates, rival operators, and individuals who have caused damage significant enough that the syndicate itself could not handle the problem internally. If a syndicate posts a bounty on someone, it means the syndicate's own resources, which include contractors, operatives, and in some cases entire military structures, were not enough to capture or eliminate the target. That alone communicates the danger more clearly than any risk designation ever could.
The Jurisdiction Problem
Every clearing on Geba governs itself and there is no universal legal code. Most regions base their laws on what the Empire had in place before the Era of Fracture, meaning laws on murder, self-defense, and smuggling between the Geba continent and Jeyrha are broadly similar. The divergence after the Warlord Eras is extreme in some areas, and this is where the system fails.
A person wanted for a crime in one jurisdiction can walk into a clearing that does not recognize the offense, and the bounty hunter attempting to capture them is now using force against someone who is legally innocent where they are standing. The hunter becomes the criminal. The target has not escaped justice. They have walked into a place where what they did is not a crime.
Return and Punishment
There is no universal court system. When a target is returned, they face whatever legal system exists in the jurisdiction that posted the bounty. A major capital like Karesh has formal proceedings, legal representation, and structured sentencing. A small clearing in a grey zone may have a single authority figure who determines the outcome immediately upon return. The punishment for the same crime can range from incarceration for a very long time, to an extreme financial penalty, to immediate execution, to forced labor, to outcomes that no other jurisdiction would recognize as legal, depending entirely on where the bounty originated and who is making the decision when the target arrives.
Migration to the Contractor Registry
High-profile Extreme threats and nearly all Absolute threats eventually migrate from the bounty system to the Solarn Contractor Registry. The reason is straightforward. When a bounty has been active long enough at that level, the target has killed or evaded every unqualified person who attempted to collect it, and the bounty system's complete lack of qualification gates means unqualified people keep attempting it and keep dying. At a certain point, the target is no longer just a wanted individual. They are a regional stability threat, disrupting operations, damaging infrastructure, killing operators, and demonstrating through continued freedom that neither clearing governments nor the bounty system can handle them.
When a target reaches that threshold, manufactories and in some cases syndicates absorb the bounty into their contract system. It becomes a formal contract posted on the Solarn registry with all the tier restrictions, visibility gates, and requirement structures that the bounty system lacks. The target goes from being pursued by anyone with access to a relay board to being pursued by contractors at the appropriate tier with verified combat records, regional knowledge, and institutional backing. The bounty system proved it could not handle the target. The registry takes over because the people inside it can.
This is the point where the two systems intersect. The bounty system is open, unregulated, and available to anyone. The contractor registry is gated, classified, and restricted by capability. When a bounty escalates far enough that the open system becomes a liability rather than a solution, the target graduates into the closed system where the people assigned to find them are selected because they have already demonstrated they can survive the work. The payout at this level is funded by the manufactory or syndicate that absorbed the contract, and it often exceeds the original bounty because the entity posting it has its own operational reasons for wanting the target removed that go beyond whatever the original crime was.
The Result
The bounty system functions not because it is well designed but because the planet has no alternative that works across jurisdictions. It is open to anyone regardless of capability, pays roughly the same for a dead target as a live one except in specific cases, does not account for the legal divergence between the jurisdiction that posted the bounty and the jurisdiction where the target is found, and automatically escalates payouts over time until the reward for a decades-old property crime exceeds the reward for a recent killing. People die pursuing bounties they were never qualified to take. People are killed during capture for crimes that did not warrant lethal force. Bounty hunters become criminals in jurisdictions that do not recognize the offense they are enforcing. Professional bounty hunters who have done this work for decades carry no formal record of their capability. The system continues because the alternative is no system at all, and on a planet of seventy-one billion people governing themselves across eleven continents, no system at all is what existed before the boards went up.
Registry Crossover
High-profile Extreme threats and nearly all Absolute threats eventually leave the bounty system entirely and enter the Solarn Contractor Registry as formal contracts. The reason is practical. At these levels, the bounty system's open-access design becomes a liability. Unqualified hunters continue accepting the bounty and dying, which adds to the target's reputation and makes future capture attempts harder. The target learns from each failed attempt. The body count of dead hunters becomes its own deterrent. The bounty board, which has no mechanism for restricting who can accept, continues sending people into a situation that has already killed professionals.
When a target reaches this threshold, manufactories and in some cases syndicates recognize that the individual represents a large enough threat to their operations, infrastructure, or regional stability that elimination or capture becomes a business priority. The bounty is effectively absorbed into the contractor registry as a funded contract with tier restrictions, visibility gates, and qualification requirements. The same target that any civilian could pursue on the bounty board is now visible only to Tier 4 and above on the registry, where Tactician-Class Overseers coordinate operations, Assault-Class Elites are deployed for direct action, and the full resources of a manufactory's logistics and intelligence infrastructure support the operation.
Syndicates do the same through their own channels, primarily through Brena Propulsion Designs, which serves as the Jerhit Syndicate's point of entry into the Solarn system. The targets that reach this level are the ones the syndicates already tried to handle internally and failed, which is why they appear on the syndicate ledger in the first place. When even the syndicate's own resources are insufficient, the target enters the registry through Brena and becomes a funded contract with the same professional infrastructure behind it that any other high-tier manufactory contract would receive.
The bounty system identifies the threat. The contractor registry handles it. The two systems were never designed to work together, but at the highest levels of danger, the gap between them closes because the alternative is continuing to send unqualified people to die against someone who has already proven that unqualified people cannot catch them.