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Jerhit Syndicate – Vesselborn Codex

Jerhit Syndicate

The Jerhit Syndicate is a criminal organization in the Geban Empire's underworld structure, operating from unreachable inland Thazvaar. It was established during the Warlord Eras by Brena Jerhit, a matriarch and descendant of Thazvaari warlord Brennen Jerhit, capitalizing on imperial collapse with ruthless raids, psychological warfare, and public executions. The syndicate exploited isolation and private relays to dominate through extortion, tech theft, and infamy.

Key characteristics include advanced propulsion tech crafted from kidnapped engineers, support for criminal and elite operations, and violent coercion tactics. Raids, ransoms, and sabotage feed a thriving war economy. Despite being universally reviled, the syndicate gained power by leveraging inaccessible geography and exploiting imperial weakness. It actively funds subversive musical movements such as Rebelcore and Conwave to destabilize Shadow Rule influence.

Brena Jerhit serves as the syndicate’s leader and chief engineer, designing advanced high-speed air and sea vehicles using Berinese materials. Brennen Jerhit, her ancestor, built the original network by broadcasting atrocities and exploiting the chaos of the Warlord Eras.

Daer Jerhit, an adopted Tactician-Class Hybrid named after Prince Varethis’Daer Venar, rejected the syndicate’s core criminality. He now brokers legitimate deals outside inland Thazvaar, employing his tactical brilliance to stabilize regions economically while secretly containing internal atrocities such as those committed by Iera Jerhit. His legacy reflects strategic restraint and loyalty shaped by the ideals of Prince Daer.

Iera Jerhit, younger sister to Brena, descended into madness. She orchestrated massacres of innocent Thazvaari families, engaged in ritualistic cannibalism, and executed dissenting bodyguards. Her atrocities were uncovered in a hidden archive beneath the syndicate palace, containing preserved remains in grotesque displays. Brena, unable to kill her, had her confined to an undisclosed, sealed location.

Ioe Jerhit, twin to Iera and youngest sibling, rejected the underworld entirely. Using his share of the Jerhit fortune, he founded mercenary groups in Kela, protecting settlers and researchers from predators and raiders. After a failed expedition to the Permanently Uncharted Continent, he began kidnapping engineers, developing extreme-survival tech for frontier exploration. Despite their captivity, these engineers were exceptionally well-paid and protected, housed in fortified compounds with unparalleled security. Ioe coerced many to his cause by relocating their families to private clearings, providing them with abundant resources and luxury to ensure loyalty. For those without families, unconvinced by wealth, he appealed to their ambition, arguing that the Uncharted represented Geba’s true final frontier, where survival technologies could unlock endless possibilities for innovation and exploration. His methods, while echoing syndicate coercion, were driven by a vision of conquering the unknown, blurring the line between protector and captor in Geba’s post-warlord landscape.

Post-Era of Fracture, the Jerhit remnants evolved through absorption of imperial tech into covert criminal networks. Under Shadow Rule, they fueled relay sabotage and regional instability. In the modern era, the syndicate persists as an untouchable inland power, fragmented across roles of terror, containment, and dangerous innovation.

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.