Inland Thazvaar, The Unsolvable Problem, Geban Empire, Thazvaari Dominion, warlord strongholds, piracy, criminal syndicates, mega-relays, Era of Absolute Expansion, Church of the Infinite Maw, Maw artifacts, He Who Allows, Velcrith, Seraveth, Imperator Veris’Kal Therak, Imperator Kanesh’Tar Zeren, Prince Ashan’Raeth Vareth, The Uncharted, VESSELBORN, 自陨者生, CHRISTOPHER JAEPHETH CUBY, 顧承光, GEBAN CHRONICLE, BOOK OF THE WITNESS, VESSEL BORN, THE BLOOM, VESSELBORN CODEX, VESSELBORN MUSIC, VESSELBORN OVA, CUBY HOLDINGS LLC
Inland Thazvaar
Alias: The Unsolvable Problem Location: Eastern Thazvaar (interior)
Inland Thazvaar is the immense, ungovernable heart of the eastern continent—an eighth of Geba’s landmass (far more if excluding the super-massive Uncharted Continent)—fractured into deserts, jungles, and mountain ranges that render full control impossible. Once the chaotic core of the Thazvaari Dominion, it was riddled with criminal warlord enclaves the Dominion itself could not suppress. After conquest, the Geban Empire inherited these conflicts under Imperators like Veris’Kal Therak and Kanesh’Tar Zeren, but the region’s scale and terrain made pacification futile. Relays decay, airships vanish, and syndicates dominate through constant conflict over territory, energy sources, and trade routes. Even the Church of the Infinite Maw, with all its wealth and zeal, declared Inland Thazvaar a waste of time—only sending small armed teams to acquire artifacts and information related to the Maw, He Who Allows, the Velcrith, or the Seraveth, with no plans to settle anything beyond temporary relay posts. It contains several ancient mega-relays built during the Era of Absolute Expansion, though many remain dormant. Prince Ashan’Raeth Vareth’s expedition faced violence and Vessel phenomena here. Through stagnation, Fracture, and Maw expansions, Inland Thazvaar remains the Empire’s enduring frontier of disorder.
About Vesselborn
Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.
It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.
At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.
Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.
Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.
This is Geba. It began in silence. It has not yet ended.