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Geban Currencies - Vesselborn Codex
Geban currencies, Varen, VAR, 1 VAR = 1 USD, Auren, AUR, Daer, DAR, Vaer, VR, Ashan, ASH, Kelvael, KLV, Tal, TAL, Zehn, ZEH, wages, hazard contracts, relay maintenance, Swiftwing pricing, hub postings, Energy Wars, VESSELBORN, 自陨者生, CHRISTOPHER JAEPHETH CUBY, 顧承光, GEBAN CHRONICLE, BOOK OF THE WITNESS, VESSEL BORN, VESSELBORN CODEX, CUBY HOLDINGS LLC

Geban Currencies

Base Standard: Varen (VAR). For practical conversion, inside and outside the setting, 1 VAR is treated as equal to 1 USD.
Scope: Wages, hazard postings, gear pricing, vehicles, and property across Geba.

All modern denominations are stacked on the Varen base unit. At the low end, Zehn and Tal handle tiny purchases and change. Varen and Kelvael anchor basic wages, food, and entry gear. Above them, Ashan, Vaer, Daer, and Auren mark the rungs where contracts, vehicles, weapons, clearings, and relay infrastructure become realistic goals instead of advertisements of fantasy.

Name Code Relation to VAR Practical Use
Auren AUR 1 AUR = 100,000 VAR Where real wealth begins. A single Auren can cover small property or renter fees in a major capital. Tens of Auren open access to higher-end weapons, serious vehicles, and quality relay trackers. Hundreds of Auren approach airship ownership. Direct Solarn-level contracts with entry pay of Auren are rare and usually extremely hazardous, most often taken by veteran fighters, mercenary companies, high-risk contractors, relay specialists, syndicate crews, and select engineering or government teams.
Daer DAR 1 DAR = 10,000 VAR The level where most contracts worth taking begin. Daer-backed postings pay for solid weapons, armor, personal entertainment devices, and very low-end vehicles. Hazard boards in hub capitals often quote their real incentives in Daer, even when the surface copy stays polite.
Vaer VR 1 VR = 5,000 VAR Serious money for individual workers. At Vaer levels, personal ground vehicles and reliable self-defense weapons become real options, but airships remain out of reach. A string of Vaer payments can change a household’s position without touching Auren-scale risk.
Ashan ASH 1 ASH = 1,000 VAR The first rung where a weekly wage can support a workable life. An Ashan-level income can handle rent or rural tax and keep basic gear maintained, but it is far from enough to buy property or approach a clearing of one’s own.
Kelvael KLV 1 KLV = 100 VAR The point where decent gear starts. Poor overall wages and bonuses sit here. Starting-level training fees, mid- to high-tier personal gear, and cheap relay trackers often land in Kelvael ranges, especially for workers just pushing out of basic Varen pay.
Varen VAR Base unit (1 VAR) Where ordinary wages and prices begin. Common food, entry-level tools, very cheap armor, and the lowest-end weapons are all quoted directly in Varen. Personal savings are usually tracked in “how many VAR” a person actually holds.
Tal TAL 10 TAL = 1 VAR Hub food vendors, small amounts of ammunition, casual tips, very minor fees, and short transit rides. Tal coins and tallies are the background noise of a working hub: small exchanges that rarely touch a formal contract.
Zehn ZEH 100 ZEH = 1 VAR The smallest visible rung. Used for the cost of individual rounds, very low-quality goods, single pieces taken from a pack, or very small portions of food. Zehn keeps ledgers precise when everything else rounds up.

Hazard boards, relay postings, and hub pricing all express this ladder in different ways, but the structure is consistent: Zehn and Tal for the smallest movements, Varen and Kelvael for everyday life, Ashan for survival with some margin, Vaer and Daer for contracts that change a household’s future, and Auren for the few who can afford real movement, clearings, or airframes of their own. For outside readers, treating one Varen as one modern dollar keeps those scales intuitive.

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.