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Haavu Project Permeance — VESSELBORN Codex

Haavu Project Permeance

Haavu Works and Weapons Systems

Founded By: Txisa Haavu-Solarn

Parent Organization: Haavu Works and Weapons Systems

Era: Era of Fracture to Modern Geba

Regions of Operation: Kela (near the uncharted land bridge), Deep Inland Thazvaar (canyons said to lead to the uncharted through the planet's interior)

Personnel: 13 members of the Haavu family, 3 members of the Solarn family, and a few dozen top tier engineers and contractors

Status: Formally disavowed by the Empire. Informally tolerated.

Project Permeance was founded by Txisa Haavu-Solarn after the disappearance of Prince Varethis'Daer Venar. Txisa and Daer had worked together across weapons development, Engineered biology, propulsion, and recursion energy research for years, and her unrequited love for him had shaped the course of her life long before he vanished. When Daer disappeared, Txisa did not stop. She immersed herself further into the work they had both started, assembling a small team from within the Haavu family to carry it forward in the field.

Purpose

Txisa died long before the modern era, but the project she built has outlasted her by generations. Permeance carries on her philosophy: that the work does not end because the people who started it are gone, and that the questions Daer was pursuing do not become less important because neither he nor she remain to ask them. The project spans weapons and propulsion advancement, recursion energy research, Engineered biology, bioengineering, and experimental work that extends beyond any single category, maintained across successive generations of Haavu family members who inherited the mission along with the bloodline. Its primary goal is reaching the uncharted continent, a landmass that remains unmapped by Imperia Research's surveillance systems and unpenetrated by any known expedition in recorded history.

The team operates from two regions chosen for their proximity to the uncharted. In Kela, they work near the land bridge that connects the mapped world to the uncharted continent, using Kela's autonomous colonies and frontier infrastructure as a staging ground. In deep Inland Thazvaar, they operate near canyons that are said to lead to the uncharted through the planet's interior, though no confirmed passage has been documented. Both locations place Permeance in lawless territory, and both require the team to maintain the relay and propulsion infrastructure they need for their own experiments and survival.

Personnel

This is a personal project for the Haavu family, not an institutional one. The team consists of thirteen members of the Haavu bloodline, three members of the Solarn family, and a few dozen top tier engineers and contractors brought in for specialized capability. The Haavu members are not workers or employees carrying out assignments. They are family pursuing work that their lineage has been invested in since Xerik Haavu first designed the cannon systems that gave the Empire its technological supremacy. The Solarn members carry the weight of their own lineage's connection to the relay network and to the Solarn-Veykar convergence that shaped planetary infrastructure. The contractors are the exception: brought in because the work requires capability that the family alone cannot provide, selected at the highest tiers of the registry, and trusted because the stakes of the work leave no room for anything less.

Operations

Permeance is fully autonomous in the field. No one gives them orders. Their relays operate under the Solarn system technically, as all Haavu relays do, but in practice the team maintains only the infrastructure it needs for its own purposes: keeping experiments running, sustaining communications, and ensuring their own survival in regions where no other support exists. They work with whoever controls the territory they operate in, whether that means trading with warlords, negotiating passage with syndicate crews, or making arrangements with the autonomous colonies of Kela that host outcasts, criminals, and rogue engineers conducting their own unsanctioned research. The ethical grey zone is not incidental to Permeance. It is the operating environment. Off record trade, improvised contracting, and selective loyalty are the cost of doing the work in places where the Empire's laws do not apply and the Empire's infrastructure does not reach.

Working with whoever controls the territory does not mean working peacefully. Permeance clashes regularly with the Teytan and the Jerhit Syndicate while simultaneously being forced to negotiate with both for access to certain assets, materials, or passages that cannot be obtained any other way. The relationships are hostile by default and cooperative only when necessity demands it, which means the same syndicate crew that Permeance traded with for fuel last month may be the one they are fighting this month over access to a canyon route or a relay component. The covert nature of the project compounds the problem further, as Permeance personnel operating in contested corridors are frequently mistaken for syndicate fighters by contractors deployed on manufactory contracts, leading to engagements with Energy Wars crews who have no idea who they are shooting at and no reason to ask before firing. In extreme cases, the main Haavu family sends evacuation via unmarked airships to extract Permeance members from situations that have escalated beyond what the field team can survive on its own.

The Empire formally disavows the project. It informally tolerates it, and has done so since the project's founding. Permeance does not threaten imperial stability, does not interfere with the contractor economy, and does not compete with Imperia Research for access to anything Imperia values. What Permeance pursues is something Imperia itself has failed to achieve: contact with the uncharted continent through means that do not rely on the surveillance and recursion systems that cannot penetrate it. Whether Permeance will succeed where Imperia has not is unknown. That it continues to try, with a team small enough to fit inside a single compound, funded by family wealth and sustained by the conviction of a woman who has been dead for generations but whose refusal to let the work die became the founding principle of everything the project still does, is the reason the Empire tolerates it rather than dismantling it.

VESSELBORN Codex - Haavu Project Permeance

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.