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VESSELBORN — Iera Jerhit

Iera Jerhit

Alias: The Cannibal Twin, The Thazvaar Scourge
Era: Modern Geba
Affiliation: Jerhit Syndicate (Former Operative, Imprisoned)

Iera Jerhit, twin sister of Ioe Jerhit and sibling to Brena Jerhit, was a figure of profound mental instability whose actions plunged the Jerhit Syndicate into a realm of unmatched horror in inland Thazvaar. Driven by a deranged compulsion, she ordered her syndicate men to slaughter entire villages of innocent Thazvaaris—families, elders, and children with no ties to syndicates or piracy—leaving settlements as smoldering graves strewn with mutilated remains. Her atrocities escalated as she began cannibalizing her victims, particularly men and children, reveling in the act with a perverse fixation that horrified even hardened syndicate operatives.

When her men refused to partake in or enable her savagery, she executed them with methodical cruelty, their bodies left as warnings in Thazvaar’s desolate corridors. The disappearance of two trusted bodyguards, originally assigned to her by Brena, triggered suspicion. Brena’s investigation uncovered a chilling archive of human remains—bones meticulously arranged, flesh preserved in grotesque displays—hidden in the labyrinthine lower corridors of the syndicate’s private palace. Unconvinced by initial reports, Brena tortured Iera’s remaining men and dispatched a spy, only to learn the truth was far worse: Iera orchestrated ritualistic killings, targeting the innocent to sate her depraved hunger, with children’s remains found partially consumed in ceremonial patterns.

Unable to bring herself to kill her sister despite the monstrous acts, Brena ordered Iera confined to an undisclosed, heavily guarded location, sealed away to prevent further bloodshed while preserving the Jerhit bloodline. Iera’s actions left a scar on the syndicate’s already infamous reputation, casting her as a nightmare even among Geba’s lawless fringes.

About Vesselborn

Vesselborn is the story of Geba, a world that has carried an empire for six thousand years.

It begins with Vaer'karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the greatest warriors of the mountain passes become the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. The last emperor is assassinated and the throne shatters. Civil wars consume the planet. But the answer is not collapse. The Shadow Rule forms from what the empire left behind, ends the warlord broadcasts, and holds the world together without a crown. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars decide who controls grids, relays, vehicles, and culture. Nine faiths compete for how the world understands itself. Tour racing draws audiences as large as the Yuvaar Hunting Games. Relaymen carry broadcast rigs into corridors and criminal networks to capture what the governed world is never meant to see. Contractors move through contested territory for manufactory interests. Syndicates operate trafficking networks through grey zones the empire tolerates rather than confronts. The Engineered, once created as instruments of war, now live as citizens, athletes, engineers, and parents.

Stories range from relay field defenses and inland recoveries to city governance and frontier resettlement; from airship crews racing through volcanic caverns to truth seekers embedding in syndicate operations; from arena fighters practicing an ancient faith through combat to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.