← Back to Continents
Manalheim — VESSELBORN Codex

Manalheim

The Untouched Abundance

Location: East of Thazvaar, west of Ngorrhal, south of Jeyrha

Population: ~4 million

Gender Ratio: Unmeasurable (population too small and transient)

Bordering Waters: Manalheim Ocean (surrounding)

Relay Infrastructure: Temporary relay outposts only

Climate: Steady volcanic warmth with consistent rain

Manalheim is an independent volcanic continent of steady warmth and regenerative abundance. Its ash plains and geothermal terraces yield lush, fast-growing biomes where low-intensity eruptions enrich soils rather than destroy. Consistent rain fosters practical paradise. Sparse, mobile settlements cluster around springs and terraces, prioritizing harmony with geothermal cycles. Many who arrive choose to stay, drawn by autonomy and plenty. "Elective absorption" is common, personnel opting to remain rather than return.

Mapped by the Kazo Reyjuul and Huyasa Sers expedition from Reykhaal during the Imperial Conquest, the party faced Thazvaari betrayal in western Manalheim but prevailed. Manalheim Minor is deliberately kept wild and unexplored, hosting only temporary relay outposts for the Yuvaar Hunting Games. Keystone megafauna like the Emberjaw Sentinel dominate the ecology, reshaping terrain with every clash. Energy Wars contracts reaching Manalheim encounter a resource-rich environment that reclaims everything. Nature takes back infrastructure almost immediately, making anything beyond small outposts and hubs impossible to maintain without a super spine that cannot be built in the modern era. Izhara and Zhaerys both illuminate Manalheim during their passes, and the southern edge catches Saethern's glow, producing a constant low-level warmth that sustains the volcanic biomes year round.

VESSELBORN Codex — Manalheim

About Vesselborn

Vesselborn is the story of Geba, a world that has carried an empire for six thousand years.

It begins with Vaer'karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the greatest warriors of the mountain passes become the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. The last emperor is assassinated and the throne shatters. Civil wars consume the planet. But the answer is not collapse. The Shadow Rule forms from what the empire left behind, ends the warlord broadcasts, and holds the world together without a crown. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars decide who controls grids, relays, vehicles, and culture. Nine faiths compete for how the world understands itself. Tour racing draws audiences as large as the Yuvaar Hunting Games. Relaymen carry broadcast rigs into corridors and criminal networks to capture what the governed world is never meant to see. Contractors move through contested territory for manufactory interests. Syndicates operate trafficking networks through grey zones the empire tolerates rather than confronts. The Engineered, once created as instruments of war, now live as citizens, athletes, engineers, and parents.

Stories range from relay field defenses and inland recoveries to city governance and frontier resettlement; from airship crews racing through volcanic caverns to truth seekers embedding in syndicate operations; from arena fighters practicing an ancient faith through combat to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.