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Yuvaar Hunting Games - Vesselborn Codex
Yuvaar Hunting Games, Yuvaari Hunting Games, Bare Hand, Yuvaari, Goldenwing, Yuvaar Kelek, relay networks, Era of Absolute Expansion, Traditional Beast Hunt, Survive & Scrimmage, Arena Matches, Festival Tournament, Yui Jersuul, Kwe Vyrchai, Sepka Chlad, Tae Katasung, Yelidra Veykar, Kenez’Feraaz, VESSELBORN, 自陨者生, CHRISTOPHER JAEPHETH CUBY, 顧承光, GEBAN CHRONICLE, BOOK OF THE WITNESS, VESSEL BORN, THE BLOOM, VESSELBORN CODEX, VESSELBORN MUSIC, VESSELBORN OVA, CUBY HOLDINGS LLC

Yuvaar Hunting Games

Alias: None
Location: Yuvaar (coastal plains, forests, cliffs)

The Yuvaari Hunting Games are unarmed, ritualistic contests of skill and survival on Yuvaar, where five-person teams (Leader for strategy, two Holders for grappling, Runner for speed, Ambusher for versatility) emulate the Yuvaar Kelek's agility and Goldenwing's precision. Relay broadcasts elevated them from survival rituals to global spectacles, drawing billions who idolize athletes as symbols of grit and unity—Yui Jersuul's unmatched ambushes in arena duels, Kwe Vyrchai's evasive brilliance in beast hunts, Sepka Chlad's tactical mastery in team battles, and Tae Katasung's hive-like undefeated Katasung team, whose silence and precision inspire awe, their losses honorable stepping stones to legend. Fans view them as untouchable icons of resilience—many from humble origins rising to celebrity status via sheer grit, turning the games into the world's highest-paid sport. The Bare Hand, founded by Kenez’Feraaz after training here, adapted rituals for infiltration, learning from losses to fighters. Yelidra Veykar amplified it into the planet’s highest-paid sport. Coastal plains, dense forests, and storm-beaten cliffs thrive in warm, humid monsoons. Yuvaar remains a symbol of endurance and independence—unconquered, unindustrialized, unforgettable.

Game Rules and Roles

The games honor Yuvaar’s code of harmony with nature, prioritizing ritual over lethality, with violations (e.g., weapons or excessive force) leading to disqualification or relay shaming. Teams emphasize interdependence, with roles synergizing for balance. Disqualification occurs if two or more members cannot continue due to injury or death. The Leader carries the relay tracker, the only member audible and trackable at all times. Engineered individuals are banned outright from the sport, as they are from all physical competitions on Geba, to maintain fairness and integrity.

Team Composition

  • Leader: Directs strategy, adapting to prey or terrain, coordinating team synergy. Manages relay broadcasts. The only member audible and trackable via relay tracker.
  • Holder (Two per team): Most physically imposing, specializing in grappling with vice-like grip to restrain prey. Highest mortality due to direct clashes. Fan favorites for their raw power and bravery.
  • Runner: Fastest and typically smaller, delivering hit-and-run strikes and skilled with ropes (e.g., climbing, traps). Creates openings with speed.
  • Ambusher: Most versatile, performing grappling, striking, or evasion, exploiting terrain with rope support for team advantage.

Game Variants

  • Traditional Beast Hunt: Days-long pursuit of a single beast or pack using ropes and wraps. High mortality, especially against flying predators. Victory by capture/submission. Teams use chosen gear (e.g., ropes, wraps) but no weapons, emphasizing skill over brute force.
  • Survive & Scrimmage: Months-long endurance against environment and seven rival teams. Starts in undergarments with Leader’s tracker. Last team standing wins. High risk from starvation, terrain hazards, and inter-team clashes, testing long-term survival and alliances.
  • Arena Matches: Controlled duels in isolated arenas with minimal attire.
    • Matador: One fighter vs. beast, emphasizing evasion and precision to subdue without direct confrontation.
    • Team Battle: Two teams disable opponents using terrain traps and environmental features, focusing on strategy and synergy.
    • Duel: One fighter vs. opponent’s choice, a fan-favorite finale where personal skill and adaptability shine.

Festival Tournament

The yearly Festival Tournament awards points across all variants for overall victory, drawing billions of viewers and turning winners into global icons. The infamous Island Thazvaar tournament was a catastrophe—massive desert beasts, syndicate ambushes, and pirate raids caused unprecedented deaths, leading to its permanent ban.

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.