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Geban Vehicle Systems — VESSELBORN Codex

Geban Vehicle Systems

Comprehensive Reference

Author: Sxiseen Wuudo

Establishment: Karesh Vehicle and Vehicle Systems, Karesh

Format: Published reference

Introduction

My name is Sxiseen Wuudo, and I sell vehicles. I raced them first, for a great many years, and when that life was behind me I built a second one out of everything it taught me, and that second life is Karesh Vehicle and Vehicle Systems. I keep establishments across the planet, but Karesh is the great one, the one everyone passes through, and it is where I made my name after the racing was done. When a person on the far side of Geba wants to know where to buy anything that moves, they are told to come and see me, and they come, and I have never once been sorry to receive them. If I do not have the thing you want on the ground in front of me, I can tell you where it is, and if it cannot be found, then it does not exist, and I will tell you that too.

I will tell you plainly how I work, because it is the only honest thing to do. I read the person before I read the vehicle. Anyone can recite a speed off a plate. What matters is that no one truly needs a vehicle. People need to be somewhere, or to move something, or to protect something, or to be seen as the kind of person who has already arrived, and once you tell me which of those you are, I can put you on the right hull and spare you paying for reach you will never use or armor you will never be shot at through. I want your money, all of it, and I will earn it fairly, because a man who does not love this work has no business standing among these machines, and I love this work as much as I loved the circuits.

A word on how I speak of money, since I speak of it often. I quote the honest floor in Varens and Daer and I quote the serious hardware in Auren, and the reason is simple. Ten Daer makes an Auren, an Auren is real money, and the moment a hull is quoted in Auren you and I both understand we have left the countryside behind. The floor here runs near ten Daer for something new that will carry you without shame. The ceiling climbs into the thousands of Auren for the finest ships and airships made. My best customers, and I say this after a lifetime of watching who walks through my doors, are the contractors, because a contractor's loyalty is to the contract and not to any banner, which means a contractor buys with the head instead of the pride, and a person who buys with the head is a person I can actually serve.

There are a few things people ask me for that I do not keep. I do not sell relays, or towers, or the private anchors that ride them, and I never will, because that is Solarn engineer work bound in more law than the rest of my stock combined. I do not sell Restorers, though if a person has serious Auren to spend, I may be able to say where very large walking things have lately been seen, since travelers come through Karesh from everywhere and they talk. And we may or may not keep certain personal self propelling suits that may or may not be lawful to buy or sell, and if we did, any tracker disputes attached to the people who make them would have nothing whatsoever to do with me. Brena is very hard to come by. I am simply a man who sells vehicles.

Ground Vehicles

I always begin on the ground, because the ground is where I learn whether a buyer and I are going to be honest with one another. Anyone can want an airship. The person who lets me set them on the right rover is the person who trusts me, and trust is the only thing I hand across the counter without a price on it. So we go slow to fast, and we start at the floor, which on this whole planet is the Saojuul Labor Rover badged by the Jeyrhan Bio-Engineering Consortium. It is the cheapest joke of the brand and I say so out loud every time, because it pleases me. It is slow by design and honest as dirt and it will move your feed and your family from one clearing to the next until the day you die. Its country cousin on the older records is the Jeyran Scholar, ninety kilometers an hour, the slowest badge I will admit to stocking. No one races these, and no one is meant to.

HullSpeedPriceWhat It Is
Saojuul Labor Roverroughly 30 to 100 kmph10 to 20 DaerThe floor, and the joke I love. Countryside honest, slow on purpose, unkillable by neglect.
Jeyran Scholar90 kmphnear 15 DaerThe Consortium country rover. The slowest badge on the floor and proud of it.
Midreach Roadster250 to 400 kmph25 to 60 DaerSolarn's cheap cousin. Holds together in easy conditions. Do not take it anywhere hard.
Midreach Rover300 to 500 kmph30 to 70 DaerBudget transport with the Solarn name and almost none of the craft.
Joxi Roadster250 to 500 kmph40 to 90 DaerVolume. Will not break. Something decent, city to city, and it does not hurt to replace.
Joxi Cityroller300 to 500 kmph50 to 110 DaerHub and capital commute. Made to look good, not to hound. This is the one your neighbor drives.
Joxi Rover300 to 500 kmph60 to 140 DaerThe most popular civilian rover badge on Geba. If you buy nothing else I say, buy this.
Duststalker350 to 550 kmph2 to 6 AurenA lean inland scout. You walk past it and hope, or you are the thing that waited.

Then the ground turns mean, and the price turns to Auren, and I stop smiling quite so wide. The Joxi Combat Rover is armed volume, the honest first gun most contractors buy, the workhorse of every corridor that expects to be shot at. Above it Haavu does what Haavu does, heavy and then heavier, the Assault Rover where the hardpoints are the entire point and the Siege Crawler that is slow because it never needed to be fast to end you. And there is one I sell with real affection, the Sentinel Plain Jumper, five hundred and sixty kilometers an hour on electromagnetic suspension, taking damage no rover its size has a right to survive, landing flat from a twenty meter drop and driving away. There is nothing else in its class.

HullSpeedPriceWhat It Is
Haavu Siege Crawler80 to 200 kmph20 to 60 AurenSlow siege. It arrives when it arrives, and the argument is over when it does.
Haavu Assault Rover150 to 250 kmph15 to 45 AurenHeavy. The hardpoints are the point. Buy it when you expect the fire to come back.
Joxi Combat Rover250 to 400 kmph1.5 to 4 AurenArmed volume. The honest first gun of the corridor. Most of you begin here.
Sentinel Plain Jumper560 kmph8 to 20 AurenElectromagnetic suspension, takes a beating, lands flat from twenty meters and keeps running. One of a kind.

Someone always asks me about a cargo hauler around here, and I always tell the truth, which is that a civilian cargo hauler is quite useless, unless you happen to be like me and you have fourteen children, in which case it is the second best decision of your life. The first was the fourteen children. I stand by both.

The Solarn Ground Line

This is where I love to watch a face. The cheapest Solarn ground hull I keep is the Solarn Roadster, and it costs eight hundred Auren, and yes, you heard the cheapest one correctly. Eight hundred Auren for a roadster. You could buy four low end airships for the price and still have a story to tell at the end of it. People buy it anyway, and I sell it beaming, because a Solarn does not care that you paid airship money for a ground hull. It cares that when you turn the key after leaving it parked for a season, it answers on the first pull, the way the finest pistol on the planet answers. You are not buying speed. You are buying certainty, and certainty from Solarn has never once been cheap.

Above the Roadster the line does two things nothing else on the planet does. The Corridor Rover tows like a monster and carries twelve people in an internal bed rather than four in the open, seven hundred and sixty kilometers an hour under a load that would bog anything else down. And at the very top sits the Solarn Relay Rover, twelve hundred kilometers an hour, the fastest ground vehicle that exists anywhere on Geba, and I do mean anywhere. The people who buy it are the ones who must be somewhere at once with a few guns bolted on, because they keep the relay network alive for a living. For a relay engineer it is not a want. It is the tool, and I price it like the tool it is.

HullSpeedPriceWhat It Is
Solarn Roadsterroughly 500 to 600 kmph800 AurenThe cheapest Solarn made. Airship money for a ground hull. Fires on the first pull after a year asleep. Worth every Auren.
Solarn Corridor Rover760 kmph1,400 to 2,200 AurenMassive tow, twelve in an internal bed. The corridor's true workhorse for moving people.
Solarn Relay Rover1,200 kmph3,000 to 5,000 AurenThe fastest ground vehicle on the planet. The relay engineer's tool. Bolt a couple of guns on and go.

Rail Engines

I will stop you before you ask. I do not sell a rail engine into a clearing with no rail. I do not care how badly you want it. A rail engine without rail is a very expensive shed, and I have too much respect for you and for the engine to leave one sitting to rust. Bring me a spur already laid, or a clearing that keeps its own line, and I will happily set you on a Zhikhan, because Zhikhan owns the heavy road and the rail both, and their engines fold their stabilizer arms until the rail runs out and then those same arms find the ground and keep you moving. That is clever work, and I never tire of explaining it.

HullSpeedPriceWhat It Is
Standard Rail Engine300 to 600 kmph30 to 90 AurenRail carries the load with electromagnetic assist. Efficient over a laid line.
Zhikhan Rail Engine300 to 600 kmph40 to 110 AurenFolding stabilizer arms that find the ground when the rail ends. Inland variants come armored, with roof mounts and windows still in place.
Heavy Rail Engine150 to 400 kmph120 to 350 AurenSlow, enormous, hauls what nothing else will over a heavy line.
Zhikhan Heavy Rail Engine150 to 400 kmph150 to 350 AurenThe continent mover. If you must move an army's worth of anything, you have to come to me.

Water

Everything to do with water comes from the Kela Maritime Guild, and I do not fight that, I profit from it. If you are going under, you go under in a Kela hull, because they alone solved the problem of a thing that fires and functions and holds together beneath the surface. Standard work is the Kela Submersible and its quiet sister the Hollowwing, which runs the night shelves without a bloom of light to give it away. Above them sit the Colossal and the Blackwing, a hundred thousand tons and more, the hull that carries the Super Long Range Strategic Cannon inside it with its signature suppressed, so that the first anyone knows of the gun is the round. I do not sell many of those. The people who buy them do not haggle.

On the surface the whole game is weather, and weather belongs to the Berinese Naval Engineering Guild and their Stormcutter, the oldest sea craft on the planet still cutting the worst the ocean has. For plain volume there is a Kela or Joxi transport ship, honest and cheap, and if you want the Solarn name on the water I keep a Voyager or two, premium and handsome and priced to say so. And yes, my team runs several heavy cargo ships, delivery is a service I am delighted to provide, and if you fall in love with the ship once the delivery is done, that ship can be yours.

HullSpeedPriceWhat It Is
Kela or Joxi Transport Ship400 to 800 kmph surface20 to 70 AurenVolume on water. Honest, cheap, everywhere.
Kela Submersible100 to 200 kmph submerged25 to 80 AurenStandard wet work. Kela owns this.
Kela Hollowwing100 to 200 kmph submerged25 to 80 AurenThe quiet one. Night, shelves, no light bloom.
Berinese Stormcutter400 to 2,000 kmph surface40 to 220 AurenWeather surface. The standard line low, the fast line high. The oldest craft on the sea.
Solarn Voyager400 to 800 kmph surface350 to 800 AurenSolarn's premium surface line. Handsome, certain, expensive.
Relay Node Ship400 to 900 kmph surface150 to 500 AurenHull only. I sell you the ship. I do not sell you the relay, and I never will.
Kela Colossal or Blackwing60 to 150 kmph submerged400 to 1,200 AurenA hundred thousand tons and up. Carries the strategic cannon. Comes back on its own schedule.
Heavy Combat Ship200 to 1,200 kmph surface2,000 to 8,000 AurenA floating city with guns. A seaborne installation more than a boat.

Birotors

Let me be honest about the birotor, because I am always honest about the birotor. It is not fast, it was never meant to be fast, and if speed is what you are after you are standing in the wrong place. Nothing with two rotors clears eight hundred kilometers an hour, none of them work anywhere but low atmosphere, and they are fussy about what they will burn. What a birotor does, it does better than anything alive. It goes straight up with an enormous load on a short haul and sets it straight back down. For towing, for lifting, for pulling a thing out of a place no wheel or wing will ever reach, there is no substitute.

Most birotors come from the lower tiers, Saojuul and down, built cheap and simple so that a person with almost nothing can still get off the ground for a bit of utility and a bit of towing. That is a good and honest corner of the trade and I stock it fully. But there is a premium birotor, and only two names build it, Sentinel and Haavu and no one else, and they do not build it cheap and they do not build it for towing. They build it for assault, for setting a team down directly on top of a relay without timing the jump off a moving airship. That capability is worth a great deal to the right buyer, and both makers know it, and the price says so.

HullSpeedPriceWhat It Is
Budget birotor (Saojuul and lower tiers)under 800 kmph, low atmosphere50 Daer to 2 AurenCheap lift for the person with little. Towing, utility, short haul. It lets the poor fly.
Sentinel Howler or Haavu work birotorunder 800 kmph, low atmosphere200 to 600 AurenPremium lift. Loud, useful, nobody loves it, everyone who needs it owns it.
Haavu or Sentinel assault birotorunder 800 kmph, low atmosphere500 to 1,200 AurenSets a team on top of a relay without timing an airship jump. Only these two build it.

Airships

Now we are in the sky, and it is the messy layer, because every manufactory splits its air line between the person who wants to cruise and the person who expects to be shot at, and the same silhouette is a family flyer or a combat hull depending on who built it and what they hung beneath it. So I sort it the way I sort it for everyone. Light and civilian first, then scout and combat. For most of Geba the sky begins with a Joxi Light Airship, the most popular civilian air hull on the planet, volume that will not break, and I sell more of those than nearly anything else I keep. Below it the Midreach Light Airship for the budget flyer who stays in easy weather, and beside it the Sentinel Whitewing for climate and the Jeyrhan Raptor for consortium work. Then the heavy combat hulls, where Haavu's Siegebreaker and Sentinel's endurance airships live, and the relay node airships, which, I will say again so no one mistakes me, I sell as bare hulls. The hull carries a relay. The relay is not mine to sell. It never has been.

HullSpeed BandPriceWhat It Is
Midreach Light AirshipLight, 2,000 to 18,000 kmph120 to 280 AurenBudget air, easy conditions only. The Solarn name, the Midreach reality.
Jeyrhan RaptorLight and work160 to 380 AurenA consortium work flyer. Not Solarn's needle, and not pretending to be.
Joxi Light AirshipLight, 2,000 to 18,000 kmph180 to 450 AurenThe most popular civilian air on the planet. Volume that will not break.
Sentinel WhitewingLight and climate220 to 500 AurenWeather, not race. It flies where the sky itself is the enemy.
Scout Airship (per maker)Scout, 3,000 to 12,000 kmph300 to 650 AurenEyes forward. Fast, light, watching.
Heavy Combat Airship (Haavu Siegebreaker or Sentinel)Heavy Combat, 1,500 to 6,000 kmph600 to 1,800 AurenThe safest way into a hot corridor, because it shoots back.
Heavy Relay Node Airship5,000 to 20,000 kmph800 to 2,200 AurenHull only. No relay. Do not ask.

And then there is the one hull I keep for a certain kind of buyer, and it is not for most of you, I will say so plainly. The Solarn Galavant, the Eight Wing, nineteen thousand kilometers an hour on an upper atmosphere glide, eight wings, built for one purpose no other hull was built for, which is to fly an anchor onto a site. Everyone else buys the hold. The Galavant carries the thing itself. The catch, and it is an enormous catch, is that the very wing arrangement that gives it that speed makes it a nightmare at low velocity, and its drift shifts with the wind and the load and how hot the thermal cells are running, and most trained pilots will simply refuse a confined pad in one. I sell the hull. I make no promises about your landing.

A Name the Circle Knows
Solarn Galavant, the Eight Wing
There is one man who lands a Galavant in a space that would turn academy pilots away, and he does it as a matter of routine, and those of us who sell vehicles for a living all know exactly who he is. Getrin Desmoor owns one. I will not tell you how he does it, because I do not know, and I will not tell you the rest of what I know of him either, because that is his to tell and not mine. I will say only that when a Galavant leaves my hands, I think of Getrin, and I hope whoever bought it has half his hands.

Swiftwings

The Swiftwing is Solarn again, of course it is, and the whole family is a tribute to the bird that dives at thirteen hundred kilometers an hour, so the hulls carry the name and try their best to honor it. There is a corridor runner in the family that moves passengers and cargo at eighteen thousand along the relay lines, and above it the true high speed hulls, the Apex and the Elite and the Hyperion, which I keep in the same breath as the Tour Racers because that is the company they keep on the speed records. If the honest floor of my establishment is a Saojuul at ten Daer, the Swiftwings are the other end of the same planet.

HullSpeedPriceWhat It Is
Swiftwing Relay Runner18,000 kmph1,500 to 2,800 AurenCorridor passenger and cargo along the relay lines. The practical Swiftwing.
Swiftwing Apex25,000 kmph3,000 to 4,500 AurenUltra high speed. Now we are flying for the joy of it.
Swiftwing Elite or Hyperion32,918 kmph5,000 to 8,000 AurenThe top of the family. Very few hands ever hold one.

Tour Racers

Here I have the most fun and make the least sense, and I warn every buyer of it before I take a single Auren. The Tour Racers are Veykar hulls, four of them, all screaming along inside the ultra high speed band, and every one is the same brutal bargain. Heavier cells, no armor, cramped to a single racer with no crew, and incredibly, absurdly fast. Veykar is the same blood as Solarn, Yelidra holds both, and Veykar makes the spectacle. These are not commuting hulls. They are the hulls that host the tours, the Geba Tour and the Berinu Tour and the great Endurance Route that runs from Thazvaar to Jeyrha, and a person buys one to feel for an hour what the racers feel for a living.

Let me tell you about the four, because the differences matter and the names lie. The Savior has the best high velocity handling of anything I keep, so if you are going that fast, the Savior is the one that will actually let you steer. The Fireball has acceleration that will frighten you, bought with two additional thermal cell blocks it needs simply to survive its own heat, and in exchange it has zero handling and will lose you at the first mistake. The base Tour Racer is the honest race hull under all of them.

And then there is the Champion, which I sell grinning the whole time, because it is the most expensive consumer hull I keep and it is inferior. Yes. You pay the most and you get the least. It is the name tax made into a vehicle. What you buy is the badge and the story, and it is a magnificent story, because a Champion once topped seventy one thousand and fifty three kilometers an hour over the Kelan ice fields, letting the cold do its cooling, right until it burned its thermal cells doing it. Prestige, not performance. People line up for it, and I take their Auren with a full and grateful heart, because a person who wants the story more than the speed still deserves to be happy.

HullSpeedPriceWhat It Is
Veykar Ultra High Speed Airship25,000 to 55,000 kmph2,500 to 5,500 AurenThe non race hull, if you want the speed without the pedigree.
Tour Racer (base)25,000 to 55,000 kmph4,000 to 8,000 AurenThe honest race hull. Heavier cells, no armor, one seat.
Tour Racer Fireball25,000 to 55,000 kmph7,000 to 11,000 AurenAbsurd acceleration, two extra thermal cell blocks, zero handling. It will lose you if you let it.
Tour Racer Savior25,000 to 55,000 kmph8,000 to 12,000 AurenThe best high velocity handling I keep. If you must go that fast, go in this.
Tour Racer Champion25,000 to 55,000 kmph (71,053 once, over the Kela ice)12,000 to 18,000 AurenThe most expensive consumer flex I keep, and inferior. You buy the badge and the story. I love selling it.

Used and Resale

Not everyone walks in with Auren to spend, and I would never make a person feel small for it, because some of my favorite customers arrived on foot and left on the cheapest thing I had. If you are truly hurting, I can find you a used Saojuul Labor Rover for as little as five thousand Varens, half a Daer, and it will run. But I will also tell you as a friend, because it is the honest thing to say, that if you are that far down you might do better to go and get yourself a rifle, some armor, and a contract, am I right? The rover gets you across the clearing. The contract gets you a life. I would rather send you toward the contract, and I have sent many, and a good number came back later and bought something with a Solarn badge, and I remembered every one of their faces.

But understand that older meaning cheaper is not a law, it is a tendency, and the tendency breaks by manufactory, and I know every break of it cold. This is the part where I save you from a mistake, so listen close.

Joxi
Holds no value at all, and that is the whole design. Buy it, use it, replace it, and pay almost nothing for a used one. If you want cheap and honest, used Joxi is the best value I keep. There is no shame in it and no trap in it.
Haavu and Sentinel
Hold their value hard and depreciate painfully slowly. A used Haavu barely undercuts a new one, and I will tell you to your face that if the used price is that close, you might as well get a new one. I make the same margin either way and you get the warranty, which is me being honest and doing well at the same time, my favorite way to do business.
Solarn
May hold its value or actually climb, above all once a model goes out of production and the engineering has moved on. An old Solarn becomes a rare thing, and rare things appreciate, and I have sold a used one for more than it cost new and felt not a flicker of guilt, because the buyer knew exactly what they were buying. This is the one corner where old is the smart money.

The Upgrade Bench

Whatever you drive off on, I can make it more, and I will, because the systems are half the name over my door. Budget hulls take their work in Daer and premium hulls in Auren, and every one of these is a conversation I enjoy.

UpgradeWhat It DoesRough Cost
Higher cell capacityMore thermal or assist banks, so you push harder and longer before the glow turns red.a few Daer per block, up to 10 to 50 Auren on premium hulls
Cell efficiency systemMore range and more heat headroom out of the same cells. Quietly the best money you can spend.5 to 15% of base
Larger fuel tanksSimple, flat, scales with the hull. The distance buyer's first purchase.a few Daer to tens of Auren
Multi fuel use systemBurn more than one grade. Priceless on long, remote work where you take what you can find.20 to 100 Auren
Weapon mountsPer hardpoint, plus the mount hardware. And a conversation about the law, if you keep it in the hub.per hardpoint
ArmorKeeps you alive, costs you speed. An honest trade, and I will help you weigh it.10 to 40% of base
Passenger seating or storageConvert one to the other, flat and cheap. The fourteen children conversation, if you must.flat, cheap
Interface or analogue controlsThe digital interface is the up charge, analogue is cheaper and more robust and I respect the person who chooses it.flat
A word on limiter work. I will tune an engine happily, but pulling a speed limiter is gated, and for good reason. An Assault Class variant limiter taken off a hull is dangerous to a natural born who then tries to drive it, and I will not put you in the ground for a few extra thousand kilometers an hour. Some upsells I decline. This is one.

The Law

Karesh is an ancient city, not a clearing, and it keeps the strictest law on the planet, and every hull I sell rolls out under it. I do not fight the law. I sell inside it, cheerfully, and I will tell you where the lines fall so you do not learn them the hard way once you have left me.

StatuteWhat It Means at the Counter
3.1, Relay primacyThe relay comes first, always. I do not sell relays and I do not joke about touching one.
11.5, Airship registrationYou do not fly an untested, unregistered, or uncleared airship off my ground as though that were fine. Get it cleared. I will wait, and I will help.
11.6, Speed cap near populationThere is a designated cap within twenty kilometers of a population center, because the pressure wave off a fast hull will bring buildings down. A Tour Racer does not come into Karesh hot. Ever.
11.7, Weapons in the hubA loaded weapon inside a population center is a crime absent open conflict or authorized enforcement. So mounts on a civilian roadster here in the hub are a conversation before they are a sale.
13.4, Airship theftAirship theft is identity theft. The tracker is tied to the owner. Buy honest and you never think of this again.
The house ruleNo rail, no engine. That one is mine, and it is not for sale.

The Depot

A hull is only half of what carries you home. The other half is what you put in it, and I keep the depot right next door for that reason, so let us walk over and I will rack it up for you honestly. Everything on this planet burns something, the assists manage the burn and are not the burn, and what you feed a hull depends entirely on what the hull is.

FuelCostWho Burns ItThe Truth About It
Standard Fuelcheap, everywhereRoadsters, light transport rovers, low tier hullsDug from the crust, it burns fast, drinks hard, and turns unreliable in the real extremes, the double illumination heat inland on Thazvaar or true Ngorrhal cold. Fine for a fair weather life.
White Gelmid cost, wideEvery airship without exception, every ship, rail engines, long duration scoutsRefined, slow, and consistent in every climate. This is why the airship trade runs and why the relay network stays reachable. If you fly, you burn this.
Exotic Fuelextremely expensiveSolarn Relay Rover, top end craft at full config, Veykar spectacleCrystalhorn behemoth oil refined into white gel. Dangerous to pull, delicate to refine, and it gives far more per volume with the gel's stability under it. Elite fuel for elite hulls. Most of you will never need it, and I will say so.
Black Rock Pastecheap where it is foundnobody, if I have any sayAncient, older than us, and it will destroy a modern engine, a violent burn, saturated cells, seals gone. Emergency only, and I mean the kind where the alternative is dying where you stand. I will warn you off it every time.
Relay Draw fittingno fuel costmaintenance and construction crews near the great relaysNot a fuel, a receiver I can fit you. Sit near a great relay and it trickles just enough to keep systems alive, restart, crawl to resupply, run your lights and comms. Sharp falloff the moment you move off. No glow, only a faint hum. Worth every Varen to the right crew.

Then the cells, which everyone confuses for fuel and which are not fuel at all. Thermal cells manage heat, they do not make power, and they run in grades. Most hulls carry vehicle grade cells built into the leading edges and the weapon bays and the engine, and the higher capacity upgrade is simply a better grade or more banks. Electromagnetic assist cells are your acceleration and your braking, and in a real pinch you can burn one to bleed speed, which is the exact trick that once carried me across a finish line. Learn the glow and you can read any hull in the sky.

Orange
The thermal cell is working. The hull is under load and behaving. This is the color you want to see.
Dark Red
The thermal cell is saturating and near failure. On a weapon, stop firing. On a vehicle, you are about to lose the engine. Do not admire it. Act.
Blue
The electromagnetic assist is engaged, acceleration or braking, right now. It goes dark the moment the assist is off. Not a steady glow, a working one.
Dark
Off, gliding, or coasting on its own momentum. A hull carries its own burn, so a dead relay never kills a rover, but a hull showing no glow at all in the sky is either unpowered or falling, and it is worth knowing which before it reaches you.

Getrin Desmoor and the One Voucher

People bring me vouchers all the time, and I honor a great many of them, at a price, because a voucher is a promise and promises have value. But there is exactly one voucher I honor with no charge and no questions asked, and it is a voucher from Getrin Desmoor. Only his. And since you have stood here and grown friendly with me, I will tell you why, because it is the one piece of my own story I keep on the floor.

I raced, before this. Deep in the great Thazvaar-Jeyrha Endurance Route, sitting second, my crew found three of our thermal cells were faulty or sabotaged. On that route a crew may have room twelve cells for all their vehicles and no more, and by the end you are nursing the last one across the line. We were down three going over the Kela stretch, and then our thermal cell went out entirely, and we made a choice. We put it into the ice fields on purpose rather than destroy the engine and propulsion systems to nothing chasing the finish.

Getrin Desmoor was right there on the edge of the ice. Why he was there I have never known, and I have stopped asking. He ran to us, helped us pry the burned cells out, and handed over four thermal cells and an electromagnetic assist cell for good measure, and we had not the Varens to pay him. He said, you can pay me back when you win, get going now. Those cells were not normal. We were going so fast and running so hot, yet they kept taking more and more heat, and coming back into Jeyrha we had to burn the electromagnetic assist cell just to slow our speed to the legal limit to make the approach. We won. I paid him back. And I have honored his mark free and without a single question every day since, and I always will.

That is the whole of it, top to bottom, and the depot besides. You came in on foot or you came in curious, and either way I am glad you came, because there is not a person alive I cannot set on the right hull if they will only tell me the truth about where they need to go. So tell me where you need to go. I already know three ways to get you there, and I intend to enjoy every one of them.

VESSELBORN Codex, Geban Vehicle Systems, Karesh Vehicle and Vehicle Systems

About Vesselborn

Vesselborn is the story of Geba, a world that has carried an empire for six thousand years.

It begins with Vaer'karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the greatest warriors of the mountain passes become the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. The last emperor is assassinated and the throne shatters. Civil wars consume the planet. But the answer is not collapse. The Shadow Rule forms from what the empire left behind, ends the warlord broadcasts, and holds the world together without a crown. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars decide who controls grids, relays, vehicles, and culture. Nine faiths compete for how the world understands itself. Tour racing draws audiences as large as the Yuvaar Hunting Games. Relaymen carry broadcast rigs into corridors and criminal networks to capture what the governed world is never meant to see. Contractors move through contested territory for manufactory interests. Syndicates operate trafficking networks through grey zones the empire tolerates rather than confronts. The Engineered, once created as instruments of war, now live as citizens, athletes, engineers, and parents.

Stories range from relay field defenses and inland recoveries to city governance and frontier resettlement; from airship crews racing through volcanic caverns to truth seekers embedding in syndicate operations; from arena fighters practicing an ancient faith through combat to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.