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Yuvaaris, Yuvaar island, unarmed combat, hunting games, bare-handed hunters, martial independence, VESSELBORN, GEBAN CHRONICLE, CUBY HOLDINGS LLC

Yuvaaris

Alias: None
Origin: Yuvaar, island east of Thazvaar

The Yuvaaris are a distinct human ethnicity inhabiting Yuvaar, adamantly rejecting ties to Thazvaaris despite shared traits. Excelling in unarmed combat, they hunt large fauna bare-handed to preserve ecosystem balance and uphold traditions. Their culture focuses on the Yuvaari Hunting Games—weaponless team rituals modeled after predators like the Yuvaar Kelek and Goldenwing. Conducted in diverse terrains, these evolve from survival practices to broadcast festivals, with teams of five (Leader, two Holders, Runner, Ambusher) stressing strategy and harmony. Variants include beast subduals, endurance scrimmages, and arena duels; risks are high in wild settings. Festivals award points for triumphs, fostering celebrities, though off-island trials like Inland Thazvaar ended in bans due to perils.

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.