← Back to Characters
VESSELBORN — Kharan Khatan

Kharan Khatan

Alias: The Scourge of He Who Allows
Era: Middle Dominion Age Thazvaar / ~8,000 Years Before Modern Geba
Affiliation: Pirate warlord; coastal factions of Thazvaar

Kharan Khatan was the most feared and reviled pirate warlord of pre-relay Geba. Already infamous for atrocities across the Dominion and the Geban Sea, he came to command the last remnant of organized seaborne piracy in the region’s final age of maritime predation.

When Dominion forces drove pirates into extinction or exile, Kharan made his offer: follow him, fortify the inlet, and delay death. He was loathed, not trusted. Known for burning villages for pleasure, sinking civilian ships out of boredom, and commanding lieutenants as cruel as he was. Through manipulation, threat, and sheer necessity, the remaining fleets followed—and the blockade of Kharan’s Gulf was born.

Contemporary accounts describe him as very tall and lean, with dark, wool-like hair and eyes that reflected pure darkness. He was regarded as the embodiment of free will—ruling not by honor, but inevitability. His plan was the only one that could buy time, and so he ruled. There is no account of his death. He could have died at sea, or old and in peace.

Kharan’s legacy survives in few places: the name of the Gulf, scattered accounts, and the rare bloodlines that still carry his name. Even generations later, his descendants endure the weight of that lineage as a stigma that outlasted the ruins and reign. Although he has been gone for many millennia, most of his descendants deny any relation to him as their ancestor.

About Vesselborn

Vesselborn is the story of Geba — a world that has carried an empire for six thousand years.

It begins with Vaer’karesh, who unites five nations into the first empire and fixes a common language and law. Across the ages, the empire fights and finally breaks Thazvaar, welcomes Jeyrha through engineering and diplomacy, and liberates Berinu by choice. In Ngorrhal, the people of the mountain passes lose their ancestral name and are permanently renamed the Frost Sentinels, whose strength helps secure imperial rule. The Haavu cannon systems cement that dominance.

At its height, the empire spans continents and raises relay towers that bind cities, coasts, and passes into one network. Assassinations and civil wars follow — the Fracture — but the answer is not a vacuum. The Shadow Rule forms from imperial networks and manufactures peace, ending the warlord broadcasts and taking the world back from collapse. They are the empire made quiet: continuity without ceremony.

Today, the Shadow Rulers still govern from the background while the Energy Wars — covert struggles over power grids and relays in uncivilized regions — decide who controls energy, transport, and culture.

Stories range from relay-field defenses and inland recoveries to city governance and frontier resettlement; from rail lines and air programs that stitch regions together to festivals and work crews where culture and politics collide; from Frost Sentinel memory to families choosing the safety of hub clearings or the risk beyond the grid.

This is Geba.
It began in silence.
It has not yet ended.